If you’re not into Teletubbies, the runner up for this category was the Left 4 Stormtroopers 2 mod, where all common infected turn into, you guessed it, Stormtroopers. Instead of all of those regular, scary, spooky zombie noises that everyone’s used to hearing, now you can have nightmares of the undead screaming “binky winky” as they run full-sprint after you. You know all of those scary, screeching, moaning zombies that you used to blow to bits? Well, now they’re all Teletubbies. This is literally the greatest mod of all time. Here’s a few mods to pique your interest: LEFT 4 TELETUBBIES 2 The game eventually gets boring or repetitive after playing it for ten or eleven hours, but the mods really help to revive it. From Teletubby zombies, to Shrek, to Darth Maul, the Left 4 Dead 2 Steam Workshop is full of a lot of fun mods that make the game fun, even on the fifteenth time through. Anyway, what really makes this game great is its mods. And the occasional sarcastic comment from Coach, the long-winded personal story from Ellis, the constant cursing from Rochelle, and the lack of unique or intriguing things to say from Nick sure don’t hurt. This is one of my absolute favorite games, combining zombie killing and, well, more zombie killing. whereas nowadays Sony would scoff at the idea of such a policy and it wouldn't get past the person who suggested it.It’s been a while, I know, but I have returned to share my excessive knowledge of video games and present to you an article blazoning the all-time best mods for the legendary game, Left 4 Dead 2. You can read a little about some guys talking about that (if you don't mind burning your eyeballs off on a terrible color scheme) It wasn't likely/expected/natural to be on consoles as an indie back when we broke in, but now that's not a weird concept in the slightest.įor instance, Sony's "2D ban" which was a very real thing right before our hay-day is so old barely anyone remembers it. To answer the question, yes, I think The Behemoth would be fine in 2013 since it's only gotten better for independent developers since we started. But I think for the mostpart we're slowly plateauing on the graphics front and I couldn't be more excited about that since it means we'll be focusing even more on how awesome our worlds are. The videophiles are still out there as is evidenced by "comparison videos" that require seeing each version side by side since you'd probably not notice the difference. Since graphical leaps are smaller most of the time from system to system it tends to put more reliance on the atmosphere, the core concept, the core gameplay, and meaningful features. It's slowly starting to become more of an art direction battle than a polygon-count battle on the graphics front. I actually think the graphics race is slowing down quite a bit compared to 10 years ago. Follow us on Twitter or Like us on Facebook!įacebook Twitter Instagram Calendar Please check out our Rules and FAQs.Email us at Step-by-step guide to doing an AMA.
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