![]() Nintendo’s also smart enough to break things up with spectacular though not too difficult boss battles, plus fast-paced minecart levels where you get to hurl turnips around, aiming with the Wii U Pad. The game even throws in a challenge for each mission, pushing you to get through without taking damage, find a golden mushroom or solve a puzzle in a set number of moves. You might crack the level, then one of your nearest and dearest will go back in and polish off the final, hard-to-find gem. You can take turns trying to crack it, everyone watching the screen and shouting ‘try that one’, ‘go that way’, ‘there’s the last gem – grab it!’. Later levels are more demanding of your timing and your ability to operate switches with speed and precision, but there’s nothing here to match parts of Super Mario 3D World for challenge, let alone the fiendishly difficult New Super Mario Wii U.Īnd that’s what makes it such a perfect family game. Each bite-sized level can be cracked in ten to fifteen minutes – often less – and it’s rare to find yourself stumped for long. It’s a fairly simple affair, but charming and scarily more-ish. Not only does it keep Captain Toad and nearby hostiles in view, but also reveals areas, routes and switches you’d otherwise have no idea about. It’s also a matter of learning the level, working out that switch A will reveal a new pathway, or that rotating crank B will make crucial staircases rotate or twist a walkway in a different direction.Ĭhanging the view, either with the right stick or by physically turning the Wii U Pad, is also vital. He can pull up plants, walk on switches, drop on unsuspecting foes and lob the occasional turnip, but that’s about it.Įach level, then, is effectively a puzzle: how do you get the intrepid Mushroom man from start to star without getting whacked by an enemy, singed by lava, crushed by a thwomp or something worse? Up to a point it’s a case of observing patrol routes and working your way around them, or finding ways to get rid of your foes, like a well-thrown turnip or a sudden drop attack. In fact, in terms of acrobatic moves and offensive capabilities, our hero is sorely lacking. Most significantly, while the good Captain moves like Mario, there’s one crucial difference: he can’t jump. Hazards abound, ranging from lava and purple poison goo to our old friend, Bullet Bill. ![]() Nor are the paths straightforward, often requiring a mix of switches, cranks and hidden pathways to reveal or open the way forward. The levels are infested with patrolling baddies, including shy guys, thwomps, piranha creepers, boos and a range of other favourite Mario fiends. Get the Captain to the star and he completes the level, and if he grabs some gems along the way, all the better. The levels feature paths, platforms and walkways, structures to ascend and tubes to speed through, plus three hidden gems and, as the journey’s end, a star. You have a series of fairly compact 3D levels which you view from a sort of isometric perspective. If you played Super Mario 3D World (you do have a Wii U, don’t you?) then you already know how the heroic Toad does his stuff from the bonus sections there. ![]() A spin-off from the Captain Toad sections in last year’s Super Mario 3D World, it pits the Mushroom Kingdom’s answer to Nathan Drake and Lara Croft against a series of puzzle levels on the search for stars, coins, gemstones and his sweetheart, Toadette. It’s a mystery why Captain Toad: Treasure Tracker isn’t properly released until the New Year, because Nintendo’s latest has all the makings of a classic Christmas cracker.
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